In the Capture the Relic Game mode, as their Light Cavalry have more LOS, they can prevent enemy Monks from getting the Relic. The Mongols are an East Asian civilization in Age of Empires II based on confederation of nomadic tribes in central Asia who would eventually form the Mongol Empire under the leadership of Genghis Khan. The attack bonus against rams is removed. Anyway, theres room for a surprising Battle Elephant rush with Malay in mid-Castle Age, when Mongols are the weakest. As a result, I set out on a goal to make learning Age of Empires 2 easier, the inspiration for AOE2Guide - a compendium to encourage players to improve their skills and become more confident at the game. 7 build lumber camp. Mongols just have 400-550 more Food than everybody else automatically. In 1398 he sacked Delhi, murdering 100,000 inhabitants. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. They are also the only civilization that lacks all Imperial economy technologies. Of course, Mongols will call for the aid of Hussars, and thats where your meatshield should enter. That lets them advance fast to Feudal Age (below 20pop) and open with m@a or scouts. +50% hunter efficiency? If the Mongol player loses attention for a second, he could lose all his army. Stupid China. Mongols get a crazy early game bonus for hunting. 13 villager builds mill on berries. Since they do not get access to gunpowder aside from Petards, the Cannon Galleon, and Demolition Ships, they have a disadvantage to civilizations that get access to it like Turks, Portuguese, and Spanish, especially if the game starts in the Imperial Age onwards. Elite Cannon Galleon removed from the technology tree. That's the main idea. To engage Mangudai, nevertheless, you need NUMBERS. The biggest issue when it comes to heavy cavalry is that both Mangudai and Hussars are faster than them (except Cumans!!!). While we all agree that the best way to beat Mongols is a strong push on Castle Age or early Imperial before they mass 20+ Mangudai, many of us dont have the ability or confidence to carry out effectively a Castle Age push. With their higher LOS for scout cavalry line, they can lose a little time pushing deer to the TC to get a massive food eco advantage. One of every players favorite civilization to play at one point of time in Age of Empires 2, although this civilization is also quite strong in competitive play,. The Mongols are the only civilization in the game whose Wonder lacks a real-life monumental counterpart. As a primarily Teuton player, I can't help but feel like Mongols were designed specifically to fuck us over. Their economy is great early on, with their 40% faster hunters, but it drops off significantly during the mid-game. < Mongols (Age of Empires II) Edit Civilization Technology tree Strategy Contents 1 Overview 1.1 Civilization bonuses 1.2 Unique units 1.3 Unique technologies 2 Tech tree key 3 Military 3.1 Barracks 3.2 Archery Range 3.3 Stable 3.4 Siege Workshop 3.5 Castle 3.6 Dock 3.7 Monastery 4 Defensive structures 5 Research 5.1 Blacksmith 5.2 University Cav Archers bonus - There's no real way to use this effectively. I will consider though, Tarkans, Boyars, Keshiks and Magyar Huszars. In this category also fall Genitours, who can also chase Mangudai and have a big attack bonus against them. That means that many units could in theory kill 1v1 an unmicroed Mangudai easily. A HCA only lacking RAA (Huns, Bulgarians) will be better than a HCA lacking PT (Spanish, Vietnamese, Chinese, Berber, Lithuanian), and both will be better than lacking Bracer (Cumans, Persians). I hope you liked it and every feedback and further analysis from more experienced players will be welcome. Overall, the Mongols are a solid civilization that is great in the early and late game, but struggles during the mid-game. Monks will have a limited use. I do like Mangudai as a unit, but the FE buff which made their bonus only apply to rams was absolutely necessary imo. Stable units and Pikes/Halbs can be put in the front of them to engage with Hussars. Mangudai attack bonus against siege weapons reduced to +1. Light Cav bonus - This bonus means that Hussars take one more hit to die from melee units than other Hussars. Looking at numbers and seeing how easy they are to mass, Camels pose a threat to the Mongol army composition. The 18 population Mongol scout rush is one of the fastest rushes in the game, capable of derailing your opponent before they have even reached the Feudal Age. Well delve into different army compositions for each of the civs that could give you a chance of victory. But I still feel that any of the civs who get most of the HCA upgrades can mirror the Mongol composition without the issue of depending on a Castle to mass their HCA. Chukonus have a difficult micro and lower range but strong power, so they must be supported by Chinese Cavalry (I suggest Camels or Light Cavalry here). Their economy is not great after the Feudal Age. Yeah, making mangudai and siege really hammers your economy (esp. Overall, vikings are fantastic on maps such as arabia as they offer a lot of variety in terms of . This guide will primarily focus on giving detailed information on each Civ in the game, old and new. So if you want to trace the roots of Mongol strategy study Sima Qian's and Ban Gu's chapters on the Xiongnu and the Han dynasty commanders who fought them. Mixing the upgraded Light Cavalry with the Cavalry Archers is an effective strategy. I consider that all civs mentioned in the table could fare fine against Mangudai if they engage them alone, except Teutons, of course. Once the player builds up a Castle, they should start to switch to the Mangudai as their preferred Cavalry Archer. The Mongols' major advantage are their strong Cavalry Archers and fast siege weapons. Finally, we must pay attention to gunpowder. When Ogedei died on campaign in 1241, the entire army fell back to settle the question of succession. Also as Onagers are a counter to archers their faster movement speed will be unpleasant for archer based civilizations such as Britons, Mayans, and Vietnamese. They were fierce warriors who fought each other over pasturelands and raided developed civilizations to the east and south. . gold) However, mangudai are really good at killing high value units and infantry without putting themselves at risk, so the trick is to keep them from dying too much once you have a decent group of them running around fighting while you get your siege force up. Answer (1 of 10): Mongols is an absolute delight to play with. The same goes for the rest of siege Unique Units. The Berbers' Genitour is a great asset for the Mongol army, because it can keep up with the fast Mongol units (unlike the slower Skirmisher) and it fires 25% faster. The best microed Eagles should go first for the raid and then to see if they can snipe an unprotected siege unit. Being a civilization with good early and mid game and able to raid with the use of Scout Cavalry and Cavalry Archers they can defeat civilizations that fare otherwise in open maps like Arabia, especially if starting at Dark and Feudal Age. Hunting bonus - This is the best, specific bonus in the game. Hussite Wagons, as siege, are not supposed to be used against Mangudai, but in fact their performance against them is quite good. This is due to their higher Rate of Fire which greatly improves the effective damage output of not only Cavalry Archers, but also Mangudai, which in particular is arguably the best unit in the late game. With the Chinese and Japanese, the Mongols are one of the civilizations belonging to the East Asian culture. Real time means that the game goes on without break and you have to make fast decisions (unlike round-based games like chess) depending on your strategy but also be flexible and adapt to certain . Also the Mongols have no gunpowder units except Cannon Galleons, and being unable to research Redemption would mean that they cannot even convert enemy Bombard Cannons for themselves. In Imperial Age, theyll try to upgrade your units until the late game army. Destroyed house foundations no longer provide population space with the Nomads technology. These lack the last blacksmith armor, but make up for it with a bonus for HP (80F, 118HP, 11 attack, +12 vs Monks, 2 melee armor, 4 pierce armor). Early economy for the Mongols is also quite good since they collect their hunt at a faster speed than other civilizations, so luring the Boars early is very important for a Mongol Scout Flush. The difference can be huge and may become the result of killing a treb or not: Now well get to the knight-line. Cavaliers (except Sicilians) and Celt Paladins are less dangerous because of the many less shots for a kill, but here and there we can find a bonus that can become painful for a exchange of units (upgrading Hussar and Mangudai is much more expensive than upgrading Cavaliers even with Stirrups, Farimba, Hauberk or Szlachta privileges). Hope you liked it ;-). Each civilization in AoE2 has its unique unit with their own strengths and counters. Mongols benefit from the Huns' faster stables bonus, which are helpful for massing Light Cavalry. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. With the Chinese and Japanese, the Mongols are one of the civilizations belonging to the East Asian culture. The Nomads technology no longer allows house foundations to increase population by being destroyed, so now they have to build houses completely again. Once their individual scenarios have been unlocked they can be replayed in any order at any time. Again numbers and an insane micro will be needed to take a fight like this effectively. Their main advantage is that they are also good raiders and a 3-4 group of them can harass Mongol economy. Boyars have an amazing performance against Hussars, just taking 1 damage from them! Also considering that Mongols have poor defense makes them vulnerable against siege engine attacks. Age of Empires III Heaven Forums Modding Discussions Age of empires 3 Mod to make it similiar To AoE 2. As their hunters work faster, they have an advantage in maps with more huntable animals than average, these include, Scandinavia, Yucatan, Black forest, Valley, and others, especially maps in which players can find more than 2 Boars or their equivalent near their initial Town Center. Moreover, Mongol religion and society are also represented by the Tengri Shrine, which offers some unique Mongolian improvements. Their issue is that theyre a bit slower than the knight line and thus more difficult to chase Mangudai. Age of Empires 2 is a real-time based strategy game. He took Beijing in 1215 after a campaign that may have cost 30 million Chinese lives. I'm glad you liked it, and remember me if this info is useful to you when facing Mangudai , Ngl didn't read this all, but one time I was playing Mongol mirror and my Mangudai Hussar combo got crushed by Camel Skirm Hussar. Mongols Overview AoE2 Spirit Of The Law 360K subscribers Subscribe 9K Share 627K views 7 years ago Brush up on your Khan references and join me in looking at this popular AoE2 civilization.. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Press question mark to learn the rest of the keyboard shortcuts. With patch 4.8, Elite Mangudai now have a frame delay of 5. That means that they should try to avoid Mongols to get to Imperial Age and upgrade their units freely. Heres a Table with the particular units I have considered. To finish with cavalry, I have considered all the rest of Unique Units, but some of them have not been included. This is one of many arena strategy. A couple of discounts in units (Berbers, Magyars), techs (Chinese, Burgundians, Spanish) and not needing to research some of the techs (Turks, Indians, Cumans, Franks, Hussar lacking civs) can be considered, but, all in all, it is an army composition that, with Hussars/Light Cav alone, is difficult to counter, if theres not a huge number advantage. If Paladins or Cavaliers catch the Mangudai, both units will quickly kill them, but the cost effectiveness here will be much worse. Mangudai attack bonus against siege weapons reduced to +1. Especially for civs who rely strongly on them and dont have a top cavalry support (Vikings, Vietnamese, Britons, Ethiopians,..) massing 40 arbalester could do the trick if you aim to reduce Mangudai numbers. The Mangudai, being a Cavalry Archer with an attack bonus vs Siege, counters all types of siege units, even the siege from prominent siege civilizations (like the Celts, the Khmer, the Koreans, the Ethiopians, the Portuguese Organ Gun, the Tatar long range Trebuchet, etc.). This build is of an advanced difficulty and utilises early Feudal. If forced on the defense Mangudai are an effective way of destroying enemy siege weapons, allowing time to hide behind a wall and build up a counter-attack. This Age of Empires 2 guide will help you understand these situations to win more often. We also find stronger Arbalesters in the form of Unique units. Wagons are also outranged by Mangudai, so theyre less effective. Mongols can follow with archers (dont have any bonus towards them, but it may be interesting for small walled enemies, and to start researching techs that will later be useful for Mangudai), or skip Feudal wars and go to Castle Age. Ill show it in numbers, considering the most important upgrades and particular bonuses. Their Cavalry Archers have a faster attack speed, making them excel at raiding enemy towns or picking off enemy units from a distance. Civilizations with good Onagers may also counter the Mongol Cavalry Archers if they forgot to micro them. This page was last edited on 11 August 2014, at 02:21. Unite the fractious tribes of the Mongolian steppe and lead vast mounted hordes to the edges of the known world. They can also snipe any well protected siege and Skirmishers, who pose a threat to Mangudai. With patch 4.8, Elite Mangudai now have a frame delay of 5. Instead, the Mongol Wonder is loosely based on an artistic depiction of Genghis Khan's ascension to the throne in his tent by an Ilkhanate historian, The Mongols are a very effective civilization for competitive players at high level, mostly due to their hunting bonus (which was considered too effective on maps with a great amount of. They also have a better meatshield than Mayans in Light Cavalry. AoE2 Strategy Center is a place to find strategies and guides to use in Age of Empires 2.Guides are mainly intended to use in Age of Empires 2: The Conquerors but some may also be able to use in the Age of Kings. Nothing feels better than overwhelming everyone with a Mangudai tsunami. A very good complement to Paladins are Skirmishers, who can deal tons of damage to Mangudai while Paladins tank arrow fire. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. http://en.wikipedia.org/wiki/Battle_of_Mohi. Mobility here becomes a nightmare because they can separate 3-4 units from their main army to cripple your economy. Well consider later a few exceptions to this rule. They should be well protected both from Hussars and Mangudai, and, if hurt, vills behind can repair them. 18. r/aoe2. Its likely that the Onager will only have the chance to shoot once, before Mongols melt it. Its interesting to see the effect of Treb benefitting UTs (Briton Warwolf, Japanese Kataparuto, Tatar Timurid Siegecraft), which could be helpful with the role of Trebs. Serjeants and Champskarls get 8 pierce armor, but that only means soaking a higher number of arrows before dying. Britons Longbowman, with their 11 attack and 12 range, can be an issue for Mangudai, and hurt badly Hussars before they cover the gap. At the beginning of the thirteenth century, the Mongol clans united and began a campaign of foreign conquest. Cookie Notice Like most Age of Empires II strategies, there are plenty of versions of the same build order that people try out depending on civilization, enemy, and map layout. Mongols' new unique tech Nomads is very helpful when an opponent destroys a Mongol town, as it allows their houses to support population even if they are destroyed, reducing wood spent to replenish losses. But of course, that shouldnt be the case. Their unique technology improves the speed of their siege weapons greatly, allowing them to participate in raids effectively. Clicking on the icon links to the corresponding page. They gather it quicker so a much smaller window for harassment, and Food from animals is already fast and they basically gather the Food in like 2 seconds. Hand Cannoneers, Janissaries, Conquistadors and Hussite Wagons hit hard Mongol units. Because today we are going to be looking at those exclusive and fascinating tricks along with real-time examples. The Mongols also appear in Age of Empires IV with access to the a cavalry archer unit with the same name, although the depictions of the Mongols in Age of Empires IV incorporate civilization bonuses from other Age of Empires II civilizations (i.e. In 1402 he defeated a large Ottoman Turk army near modern Ankara. While these stats make them more vulnerable to ranged units than FU generic Hussars, they are much tankier against melee units, and are used as a meatshield for Mangudai and siege, while these are firing from behind. It will be a good time to take map control with Castle on hills (which also help massing Mangudai). A wise decision is to consider your own Light Cavalry, who are fast, cheap and arrow resistant against an army composed of Cav Archers, Light Cavalry and Siege. 120. IMO the 3 most effective counters against an imperial mongol late game are Goth flood, Berber elite camelry + cavalry, and Magyar Huszar. 2- Boar save. Because the Mongols were subjugated under Qing rule, they do not appear as a playable civilization in Age of Empires III. Opinion and thoughts on . Hunters work 50% faster In the category of Cavalry Archers we find Camel Archers, who are Mangudais kryptonite. You should still beware of enemy onagers. Skirms, as arbs, can also be used under your Castle to kill Mongol units trying to snipe your BBCs or Trebs. The Mongols have access to the following units, buildings, and technologies. Other prominent camel civilizations such as Saracens, Malians, Gurjaras, and Hindustanis can also effectively counter the Mongol cavalry. Tamerlane, however, still remains directly mentioned in both Mongol and Tatar game history sections. Mangudai train time increased to 26 seconds. I wont consider mirror matches. The Mongols then turned west, capturing the great trading city Bukhara on the Silk Road in 1220. Later, when Hussars are included into the Mongol army, they will become useless. In mid Castle Age, when Mangudai numbers are low, they could help delaying both early raids/pushes and Mangudai massing. Manage all your favorite fandoms in one place! Their bonuses are really good, but I just can't seem to use them effectively. The Huns also complement the Mongol army with their heavy cavalry and cheaper Cavalry Archers. When they are fully uppgraded a group of 36 can one shot a fully upgraded paladin with 180 hp! In-game, the Mongols are specified as a cavalry archer civilization. With their unique technology Drills the siege workshop units move 50% faster. This is of course before the game enters into the trash wars. Mangudai train time increased to 26 seconds. You get Onager and Siege Onager if you can afford it if you're facing an Archer civ or Heavy Scorps if you're against a Cavalry civ. Similarly Goths can counter the contingents of Mongol Cavalry Archer army by swarming Huskarls as they have attack bonus vs Archers and high pierce armor, this combined with disposable and fast created Halberdiers will make the Mongols to have a hard time. Brilliant work and I hope you keep enjoying the game for many years to come. The Mongols are an offensive civilization that focuses on its ranged units and emphasizes guerilla tactics. Since the Mongol team bonus improves Light Cavalry Line of Sight, they can make a good synergy with the Poles, who give Light Cavalry +1 attack vs archers. Dont misunderstand me, letting Mongols get to FU Mangudai and Hussars is very close to a GG, but there may be something that could be done to leave this push ineffective. :-) Have a nice weekend! Even Tatars, who can get to Elite Steppe Lancers with 6 pierce armor, have access to much better army compositions to deal with Mongols. Plumed Archers will resist better arrows, but their low attack will leave them vulnerable to Hussars. However, the in-game pronunciation seems sometimes to lean towards an Inner Mongolian accent. However, several Chinese units, such as the Steppe Rider and Keshik, represent the Mongols under the Qing dynasty (abeit the units themselves speak Chinese with a Mongolian accent). As a cavalry archer civilization, the Mongols have excellent mounted archers, arguably the best of all civilizations. Their main disadvantage is a big weakness to Camels (Mongols can easily tech into them). The attack bonus against rams is removed. Turks artillery for a longer range and Houfnice upgrade for Bohemians could help with the survival of BBCs. The Mongols are a strong early game civilization due to their hunting bonus, and their team bonus makes Dark Age scouting far more effective for everyone on their team. Am I right in feeling this way? They also do not get Supplies, making their Militia line more food-intensive. Verteidigung in age of empires ii: Source: dfgames.net. Eagles (especially Incas and Mayans) can absorb arrow fire from Mangudai and snipe Siege (especially Aztecs). Their Monks are among the worst of all civilizations, and their defensive structures are not great either. Mangudai + Siege Rams + Siege Onagers. The criteria for HCA consideration include Thumb Ring, Bloodlines and Husbandry, and only lacking one of these (Bracer, Parthian Tactics, Ring Archer Armor). Age of Empires Series Wiki is a FANDOM Games Community. the Huns civilization bonus of starting at maximum population is incorporated in the Age of Empires IV Mongols). Build your barracks before clicking up, and either force them to respond to your army (M@A skirms trushing their gold), or fend them off to go for castle age. History fan - I want a Campaign for each civ. and our What is so great about it? 15 Skirms cant fight 15 Mangudai. They have many bonuses that allow them to move fast and hit very hard when used effectively. This is totally opposite to generic Heavy Cavalry archers, who struggle against all these units. These civilizations include Turks, Spanish, Portuguese and Khmer for example. While it has some weak points, like simplifying some of the series' core micromanagement, in the end it offers a solid experience which should not go unnoticed by fans of the genre. In this case, Paladins should try to kill as many Hussars as possible, who pose a threat to Skirmishers. His name was Timur Leng (Timur, the Lame, or Tamerlane to Europeans and the Prince of Destruction to Asians). Speaking of those two units you generally want to use Hussars as a meatshield for them. You need lots of them. UNIQUE UNIT: Mangudai: super buff anti-Siege Cavalry Archer, UNIQUE TECH: Drills: Siege Weapons move +50% faster, ARCHERY: no Hand Cannoneer, Ring Archer Armor, MONKS: no Redemption, Sanctity, Illumination, Block Printing, Theocracy, DEFENSE: no Keep, Bombard Tower, no Heated Shot, no Treadmill Crane, no Architecture, ECONOMY: no Crop Rotation, Two-Man Saw, no Guilds, UNIQUE UNIT: Mangudai have bonus vs Rams and Trebs only, UNIQUE TECH: Nomads: Population is raised permanently by Houses, so destroying Houses does not lower it. Arbalesters have the advantage of outranging Mangudai, thus getting the first hit. The straight archer build will allow you to harass an opponents wood and wall lines and allow you to begin massing archers to make a critical ball of crossbowmen. Eagles would take the same time as Boyars to chase Mangudai, while being much weaker to both Mongol units (especially Hussars). Hi there. Although weaker to siege than Mangudai, can effectively be used to kill the Mongol composition. On the verge of destroying the Ottoman Empire, he turned again suddenly. Halberdiers can support them to deal with Hussars, who deal 10 damage to them. Tarkans have the advantage of not being Castle dependant after Marauders has been researched. This leaves Arbalesters and Champions without Supplies as their only reliable foot unit options, and their Heavy Camel Rider without Plate Barding Armor as their only anti-cavalry option. Mongols match Goth army with their own FU champs and Scorps. This is an issue that has occurred to all of us (except maybe a few newbies): You let Mongol enemy get to Imperial Age, upgrade and mass Mangudai, Hussars and Siege, and youve no idea on how to deal with that. They pretty much have no real weakness. and our Age of Empires II 1999 Browse game Gaming Browse all gaming 46:59 So You Want To Play Mayans | Aoe2 Hera - Age of Empires 2 184K views 2 years ago 32:44 What Can Mongols Do Vs Berbers Hera -. Since Mangudai only get 7 range and will mostly be tightly packed, a good Onager shot can hurt the mass, for other units to finish the job. Mongol Monks are some of the worst, and they do not have Halberdiers, which means that the Mongols have no concrete answer to elephant units. Age of Empires Series Wiki is a FANDOM Games Community. Non-elite Mangudai are now way better than ordinary Cavalry Archers, as their delay time (the time between the start of the shooting animation and the actual shoot of the arrow) has been reduced from 10 to 5, making them stronger at hit-and-run tactics. The problem is that Mangudais bodyguards, Mongol Hussars, will stand between our Hussars and the Mangudai. If Drill is researched, the Mongol push will be faster and more difficult to stop. The thing to me about the Mongols is that I feel like taking advantage of their post imp strengths is so damn expensive. I'm planning of playing some games with mongols after a looong time (I've just finishied Netflix's Marco Polo) but the thing is that every game I play against them the only thing my opponents seems to do is go either scouts to mangudais or fc mangudais. Find out more about this popular map, its meta, and what to expect going in. Looking at it, we know that a group of 20+ Mangudai will certainly 1 shot kill our Hussar, but the latter are cost effective against them. It took me a while to gather all information and present it to you in an understandable way. The Mongols' navy only lacks Dry Dock, so in water maps, they are well prepared, but they do not have any buffs, and it is preferable that they stay dry. There are several campaigns in Age of Empires II. by hit-and-running them. As a reward for bringing extra Line of Sight to Gurjara Hussars (with an extra attack bonus), Mongol Camel Riders can be more spammable. Lyrics, Song Meanings, Videos, Full Albums & Bios: A Total War, Chain of Wish, -EXE1 STYLE-, , Theme of ROCKMAN EXE5, -EXE2 STYLE-, VS., -EXE3 STYLE-, -EXE4.5 After that, theyll need to secure your resources, get at least a second castle, and advance to Imperial while raiding with Mangudai. With their higher LOS for scout cavalry line, they can "lose" a little time pushing deer to the TC to get a massive food eco advantage. Also, the Mangudai is somewhat less powerful than in the previous versions, as their attack bonus against siege now only applies to Rams, though they still keep a minimal bonus of 1 against all siege. Alot of people use this food for the Mongol Scout Cavalry rush. The Mongols lived a nomadic lifestyle, often at the outskirts of other developing civilizations. So well leave Elephants apart. The rest of the units are shown, just to give an example of how effective they could become if they happen to engage Hussars or Mangudai, but its likely that the best they could do, as I said, is protecting siege under a Castle from Mongol Hussar sniping. The massive number of civilizations in AoE 2 plays a big role in its success, and we'll be diving deeper into each one of them with this guide. Players can Mongol flush with 22 population and then create one or two stables (one will work if the wood is tight), this flush will be mostly a standard scout rush with the only difference that the player will have more line of sight for those units allowing to prevent ranged attacks from archers as they can spot them at a longer distance. His ambition was to rule all lands between the oceans (Pacific and Atlantic) and he nearly did so. You HAVE to get those two Boars in every Random Map game. Luring Deer and/or laming is also a viable strategy for the more experienced player. Note: The Mongol script is written vertically and from left to right (look for example here), so the one shown here has to be rotated clockwise by 90; further, it might not be visualized well in the browser.
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